Friday, 7 October 2022

Warlords of Erehwon Solo Game - Turn 4

With the Skeleton Riders pushed back by the Elven Knights, the Wraith felt a bit too exposed and opted to Sprint away from the danger zone.

The Elven Lord's retinue was charged by a Skeleton Warrior unit.



On the opposite flankk, the Knights charged the Skeleton Riders.


And when Consolidating, they followed the path of the Wraith.


The Elven Guard managed to down one (!) Skeleton.


The Undead Warlord willed some Skeleton Warriors with spears to block the path of the Elven Knights. 'Exchange of Missiles' is an important part of this game!


And the Skeletons came out on top of this fight.



Another Elven Cavalry unit failed and Order Test and went Down.


They were subsequently charged, lost the fight, and routed.


The Elven Lord swiftly moved in to avenge the Cavalry.



Another Skeleton Unit failed to Rally.


The Undead Champion charged the remaining Elven Knights. No damage was inflicted, but the Knights had a Pin already and thus lost the fight - and routed! The Champion Consolidated back into cover of the Skeleton battle line.



Some shamblers finally reached the enemy position - and wer chopped to pieces by the Elven Cavalry.




The Elven Hero charged a small Zombie mob. He managed to kill a single opponent, but the mob had Pins already, and it failed its Break Test, resulting in a further three Pins and a total higher than their Command Stat which means the unit was destroyed.


At the end of Turn 4 it was clear that th Elven rssistance would break very soon, but could the defenders of Desolation Pass inflict sufficient damage on the Undead horde to stop their advance?


I forgot to mak a Recovery Test for the Down units, but as soon as I realized, I just removed a Pin from them as if a test had been failed.


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