Showing posts with label Bookkeeping. Show all posts
Showing posts with label Bookkeeping. Show all posts

Friday, 23 November 2018

Sellswords & Spellslingers: Campaign Activity Period

I need to work through the Campaign Activities following my ill-fated introduction of Emil to Sellswords & Spellslingers, before I play a rescue scenario with Ulolkish tomorrow afternoon, so here it is:

NEW/UPDATED HOUSE RULE: Living Expenses and Treatment of Wounds

If an PC does not undertake a Campaign Activity that pays his/her living expenses, he/she must spend a minimum of 1 SP or lose 1 HP (in addition to any lost in the last scenario played).

A PC can only heal a maximum of 1 HP for each SP spent on living expenses/treatment between games.

Shaggram the Terrible

The Wizard earned 1 individual XP for picking up some jewelry, and is awarded an additional 1 XP from the Group XP Pool, bringing his total up to 36/25.

He decides to spend 10 XP to learn a level of Magic Mastery, and his total is now 36/35. Shaggram saves the remaining unspent XP for later.

He also barters with Argesïl, trading the found jewelry for the Magic Shield scroll the Rogue scavenged from the Troll slain by Leonides, just before the Barbarian succumbed to the onslaught of the Orcs.

Argesïl the Cunning

The Rogue also earned 1 Group XP, for a new total of 13/10.

He uses the excess XP on Pickpockets 2, leaving no XP for further advances for now, 13/13.

Instead of testing his newfound skills, he decides to sell off  some of his loot at the local market:

  • 1 Ruby, (7d6 SP -> 27 SP)
  • 1 piece of Jewelry (8 SP)
  • 1 piece of Jewelry (3d6 SP -> 9 SP)
Argesïl Haggles, rolling a 15, thus increasing the price by 10% (46 SP + 10 % (4 SP) = 50 SP), so can add 50 SP to his already heavy purse.

He also buys a shield for Rhagador.


Rhagador the Righteous

The 2 remaining 2 Group XP go to the Cleric, as he saw most of the action. His new total is 23/21.

He spends some time at the temple, receiving treatment for his wounds, learning from the healers there, acquiring Healer 2, which may come in very handy when trying to recover his lost comrades, bringing his XP to balance 23/23.

He gives 10 SP to Argesïl for buying him a new shield, as the old one was shattered under the heavy blows of an Orc Brute, and then he spends hour upon hour at the temple, Worshiping his deity and praying for guidance in the task at hand (spending another 15 SP on sacrifices, incense, candles, and other such trappings). This earns him a +1 on all Activation Rolls during the next scenario, until fails to roll any Actions.

Finghal the Sober

Still no news of the stalwart Fighter, presumed in captivity.

Monday, 14 May 2018

SS&SS: 2nd Campaign Activity Period

Shaggram with his newly finished base
- some day I shall also paint him up nicely...
It has been more than a week, since Ulolkish and I played our co-op game, and I think it is about time I get my Characters' CAP sorted out.

The Scenario yielded 4xp per player, and this time I opt to distribute them evenly, bringing Shaggram and Rhagador up to 3xp each, Finghal and Argesïl 1xp each.

Shaggram spends his free time reading up on Magic Mastery, and he has to study for quite a while, yet, so does not spend any xp this CAP. He enlists in the local City Militia (a Fireball-wielding Wizard is always welcome in the ranks of armed peasantry) for a Salary of 6 SP (he rolls an '11' at the end of the CAP), and he does not have to pay for Living Expenses, so ends up with 12 SP, as he did not pick up anything during the game.

Finghal looted 4 SP and a Cheap Sword, so has a total of 10 SP. He hands the Cheap Sword to Rhagador, as the Cleric is going to trade some weapons at the market, anyway, and also enlists in the City Militia once more, earning him 6 SP (he rolls a '7' at the end of the CAP), for a total of 16 SP. To this he can add 5 SP form the sale of the Cheap Sword, and he is now holding 21 SP.

Argesïl looted 7 SP and a Cheap Sword, gives the Cheap Sword to Rhagador for him to sell at the market, while he goes Pickpocketing among the attendees himself. This time he rolls a '12', which is just enough for success! Unfortunately, the first d6 is only a '1´', but the second a '6', so he gets a meager harvest of only 6 SP bringing his total up to 13 SP. He spends 1 SP on Living Expenses, so has 12 SP left.
Rhagador pays him 5 SP after selling the Cheap Sword, and he can start his next adventure with a purse of 17 SP.

Rhagador decides to hone his socializing skills, and spends 2xp on Charisma Lvl 1, which may come in handy when he visits the market to sell the 2 Battleaxes he looted along with 10 SP, and the 2 Cheap Swords provided by his companions.
He finds a weapons trader, and starts to Haggle. He rolls a '20', and sells the Cheap Swords for 5 SP each, and the Battle-axes for 30 SP each.

  • From now on, I shall only allow the Full Price on a perfect success (20) on the Haggle Roll, all other successes just giving the 10% bonus as per the Trade rules. I had forgotten that I should have a rule for a Perfect roll.
Rhagador gets 70 SP form trading, but gives 5 SP to each of Finghal and Argesïl, so adds only 60 SP to his own purse, for a total of 92 SP, from which he has to pay Living Expenses, and ends up with 91 SP.

The Party now has 141 SP among them, and I probably should have them buy some equipment, but I am not sure, what will be useful, yet, so I shall just let them hold on to their money for a little while longer.


Tuesday, 24 April 2018

Sellswords & Spellslingers: 1st Campaign Activity Period

The SS&SS rules state that each surviving PC may perform ONE of the listed Campaign Activities.

Trading is one of those, so Rhagador will sell the two Cheap Swords he collected from a couple of dead Orcs.

Now, in the Weapons section, under Weapons Found on Monsters, it is stated that weapons can be sold at half the listed price, and cheap weapons at a quarter of the listed price.

BUT, the Campaign Activity 'Trading' states that the PC may automatically sell loot at the listed price, and may try to Haggle for a 10% increase in price.

Hmmm...

I think that 'Trading' and 'Weapons Found on Monsters' contradict each other.

Because of that, and as weapons are not all that expensive, I shall rule that on a successful Haggle roll (DL13, adjusted by Charisma and Merchant), the PC is able to sell a weapon at full price (half price for cheap weapons). It may make it worthwhile to pick up stuff on the battlefield.

Rhagador rolls exactly 13 (yay!), and sells the two cheap swords for 5 SP each, bringing the contents of his purse up to a whoopin' 24 SP!

As the other three characters have nothing to sell, and cannot afford Gambling or other frivolous acts, Shaggram and Finghal both Enlist in the City Militia for a salary of 6 SP per Campaign Activity Period for each.

Argesïl, the Rogue, decides to put his skills in Pickpocketing to use. Pickpocket is a DL13, adjusted by Pickpockets (1), so Argesïl has to roll 12+ to succeed.

Alas, the result is '11', and has to live off the charity of his companions (whom he left hurriedly in the Badlands...)

So much for the Campaign Activities.

Under the paragraph Gaining Treasure it is suggested that treasure is divided evenly among a party, but I think I shall reserve that method for gained awards (for tasks well done), and larger hoards found or won by clearing out a Monster Lair. I like the storytelling motivation of small tension between the characters because of bad luck for some.

Experience
Through the Badlands gives 4 xp.
I could give one point to each member of the party, but given the way the scenario played out, I think it is most fair to give Shaggram and Rhagador 2 xp each. They did all the fighting and took all the risk, so that is how it is going to be! In future scenarios I shall strive to put all party members to good use - I was off to a somewhat nervous start, as I was uncertain as to how dangerous the Monsters are in this game.

Cost of Living
There are no rules regarding the costs of basic living, but I shall assume that to stay healthy and regain their strength, all characters need housing and sustenance between scenarios equaling the value of 1 SP per capita. Some Campaign Activities intrinsically provide the necessary means, others do not. I shall rule, that unless a character is either provided for, or him/herself pays 1 SP in living expenses, that character cannot heal battle damage between scenarios, and will loose 1 HP before the next scenario (in addition to any lost in the previous one).

Argesïl has no means to pay for himself, but of course the party's Cleric sees it as his duty to pay out of charity. For now. That Rogue might come in handy, if properly trained, after all...

Rhagador also has to pay for himself, ending up with 22 SP.

Shaggram and Finghal both are provided for by the City Militia while employed, so they end the CAP with 6 SP each.

With all this wrapped up, I shall now update character sheets in preparation for the next game (which I shall probably not get around to before next week, at the earliest).