Monday, 23 April 2018

1:72 Napoleonics - My Russians

This Russian army is an attempt to model something around 1800. The bicorne-wearing infantry are the Prussian Guard Jägers from the ESCI 'Prussian and Austrian Infantry' box.

For some reason lost in the mists of time, I painted one light battalion with bicornes, and one with the later shakos.



More infantry, and two Dragoon Regiments. I have no idea, why I chose such a light green for the tunics. They also have the 1805-style helmets - for 1800 I think the Dragoons wore bicornes as well, but, well...


This Corps is somewhat stronger than my Bavarian Division, so I may have to leave some of them out, or take some French allies for the Bavarians, if they are to square off.

All in all, I am all set for some Black Powder action - I just need an opponent (or, alternatively, play solo).

1:72 Napoleonics - My Bavarians

This Bavarian 'Division' (all HäT Industries minis) is ready to field (although I shall probably double the Cavalry regiments.

I think this force has a perfect size for trying out the Black Powder rules. I don't know, yet, if it will be against Archduke Michael's Austrians, or maybe my own 'inter-war' Russians under command of grand Prince Kevin.


1:72 Napoleonics - My French

With Black Powder added to my rules collection, I thought it was about time that I dusted off my 1:72 plastic Napoleonic armies.

Back in the seventies, with wargames not nearly as readily available as they are now, I wrote a set of rules for playing with some of my friends, using quite large(ish) battalions of about 20-25 miniatures.

Later, I adopted Warmaster for playng this era, and we started out with units of 12 models, but later reduced the battalions/cavalry regiments to eight soldiers.

I think we can easily adapt those small battalions for Black Powder, counting the shown formations as 'Attack Columns', and forming a single rank for 'Lines' (and two files for 'March Columns').

Eight models is the minimum required for forming a 'Square', so that should work fine. Of course, we can later enlarge infantry unit size by doubling the models, or even more - but we shall have to see about that.

I know Michael has a sizeable Austrian force, and I have  nicely sized French army (although some of the paintjobs are WIP, as it shows in the photos).

French Line and Light Infantry. I shall have to pull out some red and blue, at least.

Fench Line and Old Guard Infantry.
Again, some units are not quite finished...

French Dragoon Regiment, some Line Chasseurs in early (Hussar-style) uniforms,
and a single Italian Infantry Regiment

French Cuirassiers, the Chevaux-Légers de Berg (too many models - I painted them back in the 'big unit' days,
and the Lanciers Hollandais of the Guard

Some Artillery and Staff
I intend to invite Kevin for a scrap, and see if I can get him interested in this scale for Black Powder (honestly, I don't feel like painting an entire Nappie army in 28mm).

Sunday, 22 April 2018

Progress in the Veggie Garden

This morning, Lea and I planted the 'late' Sava potatoes - and we removed the protective plastic from the Hamlet rows, as, hopefully, we shall not get any more frost, now.







The blueberry bushes seem to thrive right now - all ready to pop some leaves.

I am very satisfied with the weed cloth and layer of mulch we have applied around the bushes, and I think we may have to do the same with the North and East edges of the veggie garden, to prevent grass and goutweed/ground elder to spread into it.






















As always when in the garden, Bella was keeping me company (and craving being petted).

It is a nice thing to have an animal so devoted to be around you - I can always count on her being around when I have work to do outside - especially in the backyard, under the big trees.

Sellswords and Spellslingers: First Solo Game, Turn 13, 14, and 15 (The End)



TURN 13

Rhagador triggered a single Event, which activated the 'original' Troll, and the Monster blundered further to the North.

Rhagador then hurried towards the table edge, weary of fighting the Orcs, and hoping to avoid further combat.


Shaggram got three full Actions, and he ran off the table.

I forgot that his Speed was reduced by one, and he should stopped two inches from the edge - but in retrospect I think it just evened out the couple of times I played an extra Event Card by mistake.

I only became aware of that error after finishing the game, so I just had to let it stand.

It was now time for

TURN 14




Alone in the Badlands, Rhagador wanted to make his way to safer grounds as quickly as possible - but he must have upset some higher powers, and triggered two Events.






The first was Mana Flux, which would have no effect on the game with no spellcasters present, so I simply ignored it. The second activated the Troll, which now, all of a sudden, seemed to have noticed our lone adventurer...

Of course, Rhagador then hurried towards the table edge - fighting a big bad, regenerating Troll all on his own was definitely NOT on his bucket list right now!


This brings us to

TURN 15

Rhagador missed one of his Activation Dice, but as he also rolled a '20', he opted to cancel the Event, and two actions were enough for him to exit the table.


Success!!

The objective, moving from one side of the table and off the opposite, was met, and the party gained 4 XP.

No individual XP were gained, as no Wandering Monsters were slain in hand-to-hand combat.

Rhagador collected a meager 14 XP, and two Cheap Swords which he may sell off for some additional coin.

How the XP are divided, and what the party members did after the scenario, I shall muse about in a separate post.

Lessons learned:

  1. Characters probably need a more aggressive stance to be able to collect more Treasure during a scenario.
  2. In retrospect, Argesïl would have been better employed collecting Treasure from fallen foes than just crossing the table at full speed.
  3. Fireball is a powerful spell - it lacks the ability of being used to support friends in combat, though, and a spellcaster would probably be well off getting Magic Dart as soon as possible, if not as his first spell (I think, Fireball is probably still the better option for the first Spell, but I can see a lot of use for Magic Dart as well).
  4. There is strength in numbers (d'oh!). A party is probably more efficient with its members in close support (Rhagador would not have been tied up as much with, for instance, Finghal fighting beside him). Next game, I shall try to keep them together - but different levels of success with the Activation Dice may cause some dispersion.
  5. Monster Minions are not all that dangerous - especially if the fighting heroes have Shield and Armour.
I think that is it.

If I find the time tomorrow, I shall work out the 'Between Scenarios' actions of the party members. I have a feeling, much arduous labour will occur...











Friday, 20 April 2018

Sellswords and Spellslingers: First Solo Game, Turn 12


Shaggram succeded in getting three Actions this time.

Of course, he wanted to break free from the bear trap, but the first Strength roll was not enough...

The second roll, though, allowed him to free himself.

The last action he used to stand up.




Rhagador triggered a single Event, which caused him to slip on the wet ground and fall over.



Consequently, he had to use an Action to stand up, and then he moved North, trying to catch up with the delayed Wizard (pun intended).

Short turn this time, and our heroes were now close to the North edge of the table. I shall probably round this AAR off Sunday (we shall be away all of tomorrow).

No great gains by the party, and they must find another strategy for future adventures, if they are to become able to take on greater challenges...






Black Powder, Second Hand

I got these two books in the mail this afternoon, purchased from Britain second hand in a Facebook group.

I wanted to mow my frontyard lawn right now, but the battery is flat again, so while it charges, I shall start looking at the Black Powder rules.

I do not expect to play this game in 28 mm (I am not sure if I am going to play it at all, but now I am giving it a chance), expecting to pull out my 1/72 French army for a scrum with the Austrians of an old friend and gaming buddy of mine.

I know, Kevin has the rules, so he might be a possible convert into 1/72 gaming, if Michael and I are having fun with the rules (I am also having some thoughts about getting Swordpoint from Gripping Beast and dig out my 1/72 Polybian Roman project).