Sunday 18 October 2015

Testing High Moon: Dead Reckoning

I had my regular gaming buddy ulolkish/Duregar come by my house to roll some dice for testing the mechanincs in the Two Hour Wargames Reaction System.

As expected, we had to look a lot of things up, and often had to discuss how to resolve a tricky situation, or to read an example a couple of times to get our heads wrapped around the workings of the rules, but Duregar agreed with me on the potential of the rules.

I did not take any in-game pics as such, as we were only playing through some of the STOP!-boxes to see how the rules worked in action, but I shot a couple of the set-up after Duregar left (after having generated a character for future adventures in the Weird Wild West).

First, one from the top, where it can be seen that Doc Holliday Ducked Back from Wild Bill Hickok's bullets into the soon-to-be small saloon.


And another view down the street. Even though I have not done anything to the raw mdf-surfaces, yet, I can already see how atmospheric the games are going to be when I add civilians, scatter terrain, and some signs and colour to it all.

I am really happy with my decision to go the mdf-route for this project - especially the possibility to just lift off a roof and gain access to the interiors of a building will be such a game-changer over the alternative use of a buildings footprint!


2 comments:

  1. There's a lot of potential here, both with the buildings and the rules, I think.

    By the way, I'm wondering where you got the longhorn cattle. I've been looking for some myself, but the only plastic ones I know about are the ERTL "Cowtown" ones - and they're quite expensive when postage to Europe is added in!

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    1. They are ERTL longhorns, and I honestly don't remember where I got them several years ago (a lot of them were in a farm set), apart from probably an Ebay seller.

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