The Dwarves did get Disordered by the fight, though...
...although they held their ground well enough.
On the other flank, the Cavalry charged home once more. The Disordered Uruk-Hai Scouts did their best to fend off the attack...
...they even managed to pass their Morale Test...
...but were pushed back, forcing the Uruk-Hai Warriors back, too.
Some Uruk-Hai Scouts smashed into the Rohan Archers, but with no great effect (I since realized that I have been forgetting the Charge and Wild Charge special rules for the Orcs, but, well...)
Both units got Disordered from the fighting.
And the tied result left the Uruks in a tight spot.
The Dwarf Soldiers seized the opportunity for hammering into the flank of the Scouts, and run them flat over.
The Dwarves were then, in turn, attacked by the Dunlending Warriors.
They kept their nerve...
...but were pushed deep into the allied lines, causing some displacement and confusion. I chose to have units reaching the table edge dispatching along the edge, and I consider house-ruling that units can actually be pushed off the edge, as I otherwise find it too convenient for armies with good archers to hang back and let the enemy cross the entire board while being peppered with arrows. With the displacement along the edge, it is possible to break through an enemy battle line, even if it sits back on its edge, and if pushing units off the table is allowed, it gets outright dangerous to rely too much on defensive tactics. Well, I shall have to give this some consideration and discuss it with my gaming buddies...
The Uruk-Hai Crossbowmen (Orc Archers) were charged by the Fiefdom Spearmen, and battered real hard.
They even got Disordered.
And then pushed well back.
But of course, the Spearmen were now all alone among enemies, and the Orcs (Goblin Soldiers) pivoted and charged them in the flank.
The Spearmen somehow survived, but ended up in an even more exposed position than before.
Seing their comrades-in-arms' peril, the Minas Tirith Archers let fly a deadly hail of arrows.
Decimating and shattering the Orcs.
But it could not save the Spearmen, now being run over by the Orc Warg Riders (Goblin Wolf Riders).
The Trolls may have turned to stone.
The rest of the turn was just moving and maneuvering, so here are some shots of the battlefield at the end of Turn 5:
In th emeantime, I have played Turn 6 as well, and I should be able to post it tomorrow (or even later today, but that depends on a couple of uncontrollable factors).
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