I like the game very much - the option to earn Glory by trading, and not just by fighting, means that you can avoid the attention of the 4 powers' Naval Ships (and there is bound to be at least a couple of those patrolling the waters of the Caribbean early on with 16 of the Event Cards drawn at the beginning of every Game Turn bringing in a Frigate (or Man-o-War, should the owning nation be at war)).
Next time we play, we shall use the Glory Cards, and the special harbour rules (printed on the map), and, hopefully, persuade Anna to join the fray-
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