I am going to report the game in minutiae, to show the mechanics of the game - AND help myself memorize as much of the rules as possible. Next AAR will be less detailed, but for now you will have to bear with me.
My starting party consisted of the following Player Characters:
| Character's Name:
Shaggram
the Terrible
|
Beginning XP:
25
|
Earned XP:
|
Current XP:
|
HP
3
|
Speed:
4
|
||||||
Group:
|
Indiv:
|
Total:
25
|
Spent:
25
|
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| Ranged Combat Traits: | |||||||||||
| Melee Combat Traits: | |||||||||||
| Other Traits: | |||||||||||
| Spellcaster (20 xp) | |||||||||||
| Silver Pieces: |
Other Treasure: | ||||||||||
| Weapons: | |||||||||||
Dagger (DMG 1, Blade, No Power
Blow)
|
Staff (Club) (DMG 1, Crushing, No
Power Blow)
|
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| Spells: | |||||||||||
| Fireball (5 xp) | |||||||||||
| Scrolls: | |||||||||||
| Potions: | |||||||||||
| Holy Water Vials: | Oil Flasks: | ||||||||||
| Notes: |
|||||||||||
| Character's Name:
Rhagador
the Righteous
|
Beginning XP:
17
|
Earned XP:
|
Current XP:
|
HP
3
|
Speed:
4
|
||||||
Group
|
Indiv.
|
Total:
17
|
Spent:
17
|
||||||||
| Ranged Combat Traits: | |||||||||||
| Melee Combat Traits: | |||||||||||
| Armour 1 (6xp) | Shield 1 (4xp) | ||||||||||
| Other Traits: | |||||||||||
| Cleric (5xp) | Healer 1 (2xp) | ||||||||||
| Silver Pieces: |
Other Treasure: | ||||||||||
| Weapons: | |||||||||||
Mace (DMG 1, Crushing)
|
|||||||||||
| Spells: | |||||||||||
| Scrolls: | |||||||||||
| Potions: | |||||||||||
| Holy Water Vials: | Oil Flasks: | ||||||||||
| Notes: |
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| Character's Name:
Finghal
the Sober
|
Beginning XP:
8
|
Earned XP:
|
Current XP:
|
HP
3
|
Speed:
4
|
||||||
Group
|
Indiv.:
|
Total:
8
|
Spent:
8
|
||||||||
| Ranged Combat Traits: | |||||||||||
| Melee Combat Traits: | |||||||||||
| Fighter, Sword 1 (5xp) | Safe Retreat (2xp) | Shield 1 (4xp) | |||||||||
| Other Traits: | |||||||||||
| Heavy Drinker (-3xp) | |||||||||||
| Silver Pieces: |
Other Treasure: | ||||||||||
| Weapons: | |||||||||||
Sword (DMG 1, Cutting)
|
Spear (DMG 1, Impaling)
|
||||||||||
| Spells: | |||||||||||
| Scrolls: | |||||||||||
| Potions: | |||||||||||
| Holy Water Vials: | Oil Flasks: | ||||||||||
| Notes: |
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| Character's Name:
Argesïl
the Cunning
|
Beginning XP:
10
|
Earned XP:
|
Current XP:
|
HP
3
|
Speed:
4
|
||||||
Group:
|
Indiv.:
|
Total:
10
|
Spent:
10
|
||||||||
| Ranged Combat Traits: | |||||||||||
| Melee Combat Traits: | |||||||||||
| Other Traits: | |||||||||||
| Acrobat 1 (3 xp) (N) Pickpockets 1 (3xp) |
Keen Senses 1 (1 xp) | Lockpicking 1 (3xp) | |||||||||
| Silver Pieces: |
Other Treasure: | ||||||||||
| Weapons: | |||||||||||
Dagger (DMG 1, Blade, No Power
Blow)
|
|||||||||||
| Spells: | |||||||||||
| Scrolls: | |||||||||||
| Potions: | |||||||||||
| Holy Water Vials: | Oil Flasks: | ||||||||||
| Notes: |
|||||||||||
In retrospect. creating a Rogue character like Argesïl probably was not the most clever thing to do, as there is no indoor/dungeon scenario in the main rulebook, but I got carried away by the Dungeons & Dragons vibe of SS&SS, so here we are...
I decided to play the Basic Scenario 'Through the Badlands', as it seems the most simple one.
Finghal passed his Heavy Drinker Roll, and after random deployment of the Monsters, the initial setup looked like this:
| That Orc Brute is damn close! |
Rolling two Activation Dice (needing '8' for success), only one resulted in him being able to act. One failure triggers the first Event Card.
Ouch! Shaggram has no Traits bringing that result up to 10, and he lost 1 HP. Not the best start...
With only one action available, Shaggram decided to run for a central position with a lot of clear LOS for casting spells.
The first one was Trap!, but as the scenario dictates that there ire no traps on the southern half of the table, the card was ignored and reshuffled back into the Event Deck.
Four orcs had obviously been tracking the party for a while, and now decided that the presence of some Bosses was a good reason getting seen.
Random deployment placed the Horde just on the heels of our heroes, and things were beginning to look a bit tight.
Finghal decided thet cation was the better part of valour, and joined Shaggram.
Argesïl the Cunning composed himself, deciding that things were heating up too much for his liking.
With three successful Activation Dice, he was able to sprint past the Orc Brute away from the newly arrived Orcish Horde.
Rhagador felt some pressure, now, his companion leaving him the only target of a potential Orcish attack.
Muttering a prayer to the Dice Gods, Rhagador activated, and behold, the Gods favour the pious!
Rhagador the Righteous seizes the moment and attacks the Orc Brute, landing two mighty blows with his heavy mace!
Will the adventurers brave the perils of the Badlands? Stay tuned for Part 2 of this - somewhat detailed - game report!