Monday, 9 March 2015

Skeleton Warriors for GoB - WIP 4

Progress as planned today.

Next up is painting the shields, then the unpainted weapons

I'm not going to elaborate, as I skipped sleeping after working last night, so I am very tired.

Skeleton Warriors for GoB - WIP 3




I did not make much progress today, as I slept until 3:20 p.m., and had to cook up a large pot of pasta sauce to have something extra to put in the freezer for easy preparation.

I did, though, prime the standard bearer and the shields.

Tomorrow morning I am going to paint the back of the shields, and the banner pole, and later in the day I shall attach the shields to the Skeletons.

I expect to have the unit ready for a re-match in about 10 days (if Ulolkish/Duregar is available for a game - otherwise I might try teaching the girls the GoB rules).

This unit will replace three of the Ghoul units (with one point to spare, but I shall not be able to spend it), meaning that I shall have 2 units fewer than the original configuration.

As they cause Fear, never Test Courage, and fight to the last Skeleton, they should last considerably longer than the Ghouls did last game, hopefully buying the remaining Ghoul unit time to out-maneuver some of the opposition.

Well, we shall have to se about that...



Saturday, 7 March 2015

RPG Fantasy Vikings: Main Characters Based.

I started working (somewhat delayed, compared to the original plan) on these yesterday, and I actually did something that I thought I would never do; I put minis intended for slotta-bases on washers instead.

On the Red Box shieldmaiden I sawed off only half the tab, in order to make the finished mini sit a bit higher on the base, and thus seem taller.

The Hasslefree sorceress had all but about ½ mm of the tab removed

I tried out my recently acquired Loc-Tite brush-on superglue, btw, and it seems a HUGE step forward from the bottles with a long thin shout that always clog up or let the glue dry hard in the bottle.


Thursday, 5 March 2015

Skeleton Warriors for GoB - WIP 2

I chose one of the previously re-based standard bearers for the unit, and got the first round of filler slabbed onto the bases.


After that, I removed mold lines and mold tabs from 11 GBP shields to use with the unit, removed some mold lines from the standard bearer, and fitted one of the shields to his left hand.

As the standard bearer is naked plastic, I might as well prime him with the shield already glued in place - the other shields will get white primer before I attach them to the warriors; that way I do not have to prime the already painted models.

They will all receive a Devlan Mud wash when all the non-bone parts have been coloured in, to tie them in with the other skeletal elements of the army (and because I like the look it gives).

Wednesday, 4 March 2015

Skeleton Warriors for GoB - WIP 1



As I wrote yesterday, I want a unit of Skeleton Warriors for my Lords of Undeath GoB army, so I dug out some old skellies and Applied my Dremel to relieve them of their square slottas.

All the warriors with green and/or sand on the left-overs of their old bases, plus the black primed spearman, were done this afternoon.

I am going to use spare round shields from the GBP Dark Age Warriors box for these. Making one point of sling-armed levies should leave at least 12 shields for this purpose.



Tuesday, 3 March 2015

SAGA: Fantastorical Game!

The second game of today's session was another incarnation of SAGA, using the 'historical' force lists/battle-boards, and fantasy minis.

Ulolkish once more deployed his Dwarves (as Anglo-Danes), and I used a force primarily consisting of Rohan warriors, but using Boromir as warlord, and some Minis Tirith warriors as Hirdmen/Hearthguard (as Vikings).

Warbands deployed:



Both sides advance - the Humans in a less disciplined manner than the Dwarves.


The Human warlord leads from the front... almost!


The Warlord nad his Hird charge into the Dwarven Levy, all but annihilating them.
I managed to roll 19 dice for the first attack - nine of those were 1s and 2s - then rolled 15 for a second attack (SAGA ability) - 7 of those were 1s and 2s. Anyone still claiming that dice rolls will statistically even out the more dice I roll, please come and have a game with me and see for yourself.


The field of battle so far.


As you can see, I foolishly exposed my Warlord to be charged by his antagonist (accompanied by his Hearthguard). Needless to say, he was hit many times, and I rolled an awful bunch of saving throws, not rolling a single 5 or 6.


I really like the SAGA rules, but I think I have to play them more regularly to get the hang of them (and read the rules thoroughly a couple of times in between games, to memorize all the little peculiarities).

Well, come time, come new battle...

GoB Game: Dwarves vs Undead

Finally, a couple of games played again. Ulolkish and I spent most of the day in our living room, where the dining table stood in for gaming table.

First up, a game of God of Battles. Ulolkish brought the LotR Dwarves of Horisont fame, and I, for the first time, put my full 24 pts Lords of Undeath force on the table.

Table and forces before actual deployment
Ghouls deployed on the right flank
The Dwarven Army lined up in all its stunty glory
And the rag-tag dead opposing them. The God of Battles clearly watches with interest.
The armies advance on each other under the steady gaze of some unknown deity.
Lots of action around the ruins in the centre,
Shortly after theis, the Ghouls get butchered by the dozen on both flanks
Realizing that the loss of the last undead Knight
(and another 12 pts in addition to the 4x3 pts of Ghouls) would mean defeat,
I tried to get him out of harm's way, but unfortunately Ulolkish had not used his stratagem this turn,
and could activate the archer unit once more.
Needless to say, the ancient horseman was cut down by lowly archery,
and the victorious Dwarves could claim the field.
The Ghouls are highly ineffective against Loose units, which they cannot circle and threaten in flanks and/or rear. With Att 5 and Def 5, they are not likely to inflict a lot of hits, and they are not very likely to stick around for a second attempt, either.

Their speed (Move 10) is their only real asset, and I think they are best kept out of harm's way, until they can exploit gaps in the enemy battle-line, or be used to outflank opposing Formed units.

My next move, concerning my undead horde, will likely be replacing 3 of the Ghoul units by a Skeleton Warrior unit (12 models, 8 pts), to add some kick to the infantry. It will mean that I shall have to advance more slowly, as the Warriors have Move 8.

I'll use spare shields from my GBP Dark Age Warriors set for the new unit (I have a shedload of old Citadel plastic undead shields, but I think I prefer the historical round, leather-brimmed shields, as it should make the models look less 'Fantasy', and more 'Pulp', and make them better suited for 'Fantastorical' purposes.

Actually, I think I shall start working om the unit ASAP to get it ready for our next meeting, here at Castle Argonor.