Sunday, 12 January 2014

Quicksand: A Fun and Simple Race Game!

A really fun, simple boardgame from Flying Fantasy; I bought Quicksand some years ago at a whim when seeing it at a sale for only DKK 50.00.

I hadn't played it until yesterday, when I finally decided that my kids are both old enough for introduction to the World of Boardgaming (actually, I've played a couple of games of Risk with open cards with them last summer, so I could guide them a bit, but Quicksand requires total autonomy by all players).

The pencil is not needed for the game, it just happened to be on the coffee table.

The set-up is a follows: Six explorers race through the jungle to be the first to claim the discovery of an ancient temple. The theme is fairly unimportant, though,, it could just as easily have been six prospectors racing to get to a goldmine, or anything you could think of.

 During the game, Explorers may be delayed by quicksand, either by landing on a circle containing the quicksand symbol, or by having a quicksand card played on them.

The game is fairly simple, but one element in particular can make even seasoned gamers scratch their neckbeard in frustration: You only know which 'pawn' (explorer) is yours - the other 5 can be either controlled by the other players or be duds (if you play with less than 6 participants).

Movement is controlled by a hand of 6 cards (replenished after each turn), drawn at random from the deck, so you won't always have the cards you need to move your own Explorer (which is just as good, as everybody else would be playing quicksand cards on it, or avoid playing movement cards on it, should they figure out it was yours).

You can only play movement cards on one explorer per turn (or one quicksand Card), though you may play any number of cards the same colour and/or wildcards (masks) on the corresponding Explorer.

If you make an Explorer land on a circle corresponding to him/her, you may also discard 1 card in addition to the ones played in order to move the Explorer, before you replenish your hand of Cards up to 6.

It's a game of deception, and cunningly playing your Cards so you can collect the Cards you need for the final leap for Victory.

It's probably not for dedicated boardgame afficionados, but it's a nice little game you can break out at social occations, as it takes no time to set up and explain, and you'll have up to six people playing within 5 minutes, or before bedtime if the kids require pacification ;o)

Activity Suspended: Men's Handball European Championship.

The MHEC is held in my Country this year (for the first time ever), and our team (sporting silver from 2013) is back on the pitch.

I'll probably not be painting or modelling a lot the next couple of weeks, but, just like I am just now, I'll see if I can get everything up to date while I'm watching the games on TV.

Thursday, 9 January 2014

Rise to the Occasion...

Couple more zeds done, the first seems to be a bit more dry and less gory than the other examples of Homo Re-Erectus... maybe the scavenging dogs have been at him, after he rose, or something...

Mortuary Zombie
I made a mistake picking red as the colour for the shirt of number 004, the Country Club Zombie, but I've begun experimenting with Tamiya Clear Red for blood (and still struggling to get it right).

Country Club Zombie


Tuesday, 7 January 2014

And the Dead Shall Walk Among You....

Earrrl
I finished touching up this guy 2 days ago for the Lead Apocalypse Painting Club at the Laf. Most of the pj was done a couple of years ago by an acquaintance of mine, but I added some wash and darkened the blood a bit. I think I'll redo his eyes, too, but otherwise he'll have to do.

The shambler below I just finished a few hours ago, and I'll be painting zombies 'til I run out of primed ones, or the Lead Apocalyse ends. They are Wargames Factory multi-part plastics, not greaqt sculpts, and I'll be doing quick block-and-wash pjs on all of them.

I have another one ready for entering tomorrow, but I won't post it before I unveil it on LAF.

I know I promised to continue the Star Trek AAR, but I've been simply all but collapsing on the couch after dinner the the past few days, and it didn't help to have a very long workin hours yesterday, on my first day after the holidays...

Wall Street Zombie
But I'm starting to find my footing, again, and thus I managed to slip in this post today.

I'll see if I can find the time to write up some more of the AAR tomorrow, but in the meantime, these pics will have to do!

Saturday, 4 January 2014

Star Trek: Attack Wing, AAR 2013-12-26, Part 1.

My last game in 2013 was with my 7 years old daughter who played a version of Jean-Luc Picard, who'd probably been too hard at it with the eggnog, judging by the way USS Enterprise-D behaved.

We were playin the first scenario in the rulebook, albeit without the Romulans, as my other daughter (age 10) had found something more interesting to play with (probably her new LEGO Friends yacht).

Both competing ships headed straight for the planet rumoured to contain dilithium.

The Klingon vessel started cloaking right away - forgot that I have to put the counter on the base until the End Phase.
On the second turn, the Klingons, now fully cloaked, performed a Sensor Echo (dislocating the vessel to the left), while the Enterprise... bumped into the planet. As you can't perform actions while in contact with another object, Picard and Data stayed aboard and proposed another toast...


Despise the confusion aboard the Enterprise, the sensors picked up the Klingons, and as a Cloaked Klingon vessel in the Neutral Zone was a clear violation of... something... the Federation opened up with Phasers (Enterprise D can shoot in other directions than its Forward Fire Arc, up to range 2).

As the Enterprise had to subtract 1 Attack Die due to firing outside the Forward Fire Arc, and the Klingons, being cloaked, could add +4 Agility Dice, no harm was done.


I have to conclude Part 1, here, as my stomach is killing me (we had cabbage for dinner). I'll continue this tomorrow, the powers that be permitting...











Little Boxes, on the Hillside....

I received  2 of these for Christmas from my wife, and as you can see, I immediately started putting them to use (the other one was used for Star Trek: Attack Wing):


Today, after receiving a long awaited shipment of expansion fighters and card sleeves (the vendor had to collect the ships from various sources, I guess),  I purchased another set of these boxes, and got all my Star Wars: X-Wing stuff sorted (apart from the 2 big ships I have; I'll have to find another size of box for those...).

 The cards are stored in the starter box, after being sorted and put in sleeves.

I'm really looking forward to try out the Tie Advanced with Darth Vader at the steering stick (or whatever they are using), flanked by two aces in Tie Fighters (of which I now have a total of 5, plus a Tie Bomber; I only miss the Tie Interceptor to have the full series).

I have started to get all my Star Trek stuff unpacked and sorted today, but it takes time, and I've run out of card sleeves, just short of 2 ships...
 
 
 
 


Wednesday, 1 January 2014

Attic Attack - Preludes... almost...

I did it!

On the last day of 2013 I finished Phase 1 of my Attic Attack project!!

I have hammered so many plywood boards into submission that there is room for no further without REALLY moving stuff around, and the gaming/storage area has been secured for use.

The naked floor planks hre at the front are deceiving; there's actually only a very narrow area without any kind of  top coverage, and they are stable enough for safe use.

I now need to put up some more lamps and get everything organized in an efficient way *shudder*, and then start planning what games to offer.

I already know that I'll provide Star Wars: X-Wing, and Star Trek: Attack Wing, and probably also Pulp Alley.


The bar is being made ready!
I need to decorate those naked surfaces with something...
Some of my gaming friends from elsewhere in the country will probably bring Gods of Battle in 15 mm, so I have to plan space for that, and I think it would be nice to have a big 'bring and show' table for everyone who wants to present their favourite game...

I should be able to make some LotR warbands for SAGA, and maybe I can get enough Mantic zeds ready for Pike & Shot and Zombies - but only maybe.

My regular gaming pal Ulrik will be put in charge of a game or two (Song of Blades, Strange Aeons, and Fear and Faith, maybe) - and all in all I think we'll be able by combined efforts to fill the weekend out for everyone attending.