I played the Defenders of the East Emnet, while Valdemar took control of the Uruk-Hai raiders.
We played Assassination, as it is a very straightforward scenario, not demanding anything but a designated leader in both warbands.
The Uruk-Hai split up in two groups, one crossing the stream, the other heading for the bridge. |
I already made my first tactical blunder here: I should have kept my archers at one flank, adding more bonus to volley fire. Lesson learned and duly noted. |
With the raiders closing in at full speed (running, -3 ranged attack penalty), my archers could not beat any Armour, even though their lives depended on it. |
Battle is joined! |
I have been debating on using these rules for some Bronze age raiders or maybe in a Glorantha setting.
ReplyDeleteI think they should work very well for that. As long as Armour is kept to low/medium, all models armed for war should be able to dispatch some opponents, but beware of the combo high Armour/good Fate, as it can make a model VERY hard to beat (reserve if for leaders/legendary heroes).
DeleteGood to know
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