Monday 5 September 2011

CROM!: Rise of the Mummy King - Part Three

Meanwhile, the evil sorcerer went about his grizzly business. One skull had been successfully prepped and placed, and the second was almost ready. Set smiled.

The picture below shows an owerview of the eastern part of the necropolis at this point.

Also note the group of Skeletons passing the small dune. Big mistake - don't try this at home! 1/1 minions should NOT - I repeat: NOT cross difficult terrain. Ever. Period.
Thrombur assessed the situation, and decided it was time to break some bones, before the entire Deadite swarm would arrive at the entrance.

With a fierce warcry he stepped out into emty air and landed securely in the sand below the doorway.

The wounded Elf, dragging his leg through the sand, advanced with more caution - prudently, some would say.

Never the less, seeing his companion disappear through the Door of the Kings made him fasten his resolve and speed up a bit.
Thrombur tried to lure the skeltal guards away from the rather high step of the door, but as the dim-witted boneheads did not seem to get the idea, and the Flesheaters were getting too close for comfort, the hot-headed Dwarf again charged in, dispatched a Skeleton, and quickly withdraw.

Chwllurhwch, watching from the safety of the Door of the Kings, considered joining the fray, but restrained himself a bit more.

The once proud Captain of the Guard, enraged by the demise of his trooper, attacked Thrombur.

Which proved to be a mistake!

Chwllurhwch, seing the ease with which Thrombur seemed to handle the grim guardians of the necropolis, decided that now was the right time to descend.
With almost feline grace, the Elf jumped from the doorway, landed on his already wounded leg, - and hurt himself even more....
Chwllurhwch then managed to get up, and drag himself to the relative safty near his trusted friend.

At the same time, the Mummy King set the second skull of the summoning circle. Dark clounds began to gather over the valley.

Then, Chwllurhwch was beset by a Flesheater, and managed to wound the hideous creature.

Meanwhile, the rattling hordes approached steadily, and the second Flesheater charged into the melee.

Things were beginning to look quite bleak for our intrepid adventurers.

Would they manage to survive the onslaught of the corpse-eating monstrosities?

Could they fight their way through the heaps of bone?

Would they be able to reach the mastaba in time to prevent the summoning of the Spirit of the Dead?

Would Chwllurhwch kill himself before the enemies got the chance?

All this, and more, will be revealed in Part Four.

In the meantime, thanks for looking and your patience - I do not have as much free time as I would like to, so updates may come sparsely and sporadic.


Just this before parting:
It's been fun so far, both the game and the write-up, and I'll try to get to the conclusion next time.

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