It's about time I get this finished, methinks....
I may not remember all details, but the story must go on!
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The Mummy King sets another skull for the incantation |
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The evil dead close in on Thrombur |
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Being the fastest dwarf in the desert, Thrombur slips past the slow skeletons and engage the foul fiend. |
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Heeding the call of their master, the rest of the minions surge towards the mastaba. |
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Thrombur goes medieval on the sorcerer |
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A mummy tries to distract the stalwart hero, but is quickly dispatched... |
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And down goes the Mummy King, his evil plans thwarted. |
As far as I remember, we may have made a mistake regarding the dice of the mummy King on the last turn; I'm not quite sure if he got all the dice he was entitled to (something about recovering dice burned for magic), but I think we should re-play the scenario, perhaps with some slight changes: For instance, I don't think any of the minions inside the necropolis should activate (have their cards in the activation deck), until a hero enters the area. This will speed up the game considerably. I also now have in my possession the complete CROM! ruleset, and a torough read-through should harness me for further gaming.
I think I'll use the scenario for Attic Attack I; I only need to get some of the minions rebased and touched up, and as I'm also going to use the skeletons for Pike & Shot AND Zombies (they are really just a kind of very old reanimated dead, anyway), it's a no-brainer.
I love CROM.
ReplyDeleteGreat ruleset and great report, thanks!
You're welcome! It's been quite a while since I last played this game, I think mainly because of the work going into preparing a scenario. It's worth it if one has the time to Invest, but a butterfly-gamer like me finds it hard to put the required amount of work into getting a game staged.
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