|The table layout|
Duregar and I played our first game of Pike & Shot and Zombies; Duregar controlled the survivors, and I took control of the shamblers.
We didn't roll up the survivors equipment, just went with approximately what the minis were carrying.
We used a stripped down events cards deck.
I used a home-made movement template for randomized zombie movement instead of the ingerent rule of moving the zombies according to where the movement-die lands. No dice rolled across my tables, please!
The scenario was as follows:
A sage once living in a village is rumoured to have gathered information on the undead - it is said that he wrote down this forbidden knowledge in a gigantic tome that was placed in his tomb with him after his demise.
The elders of the town presently harbouring the adventurers are very keen to get hold of the 'Book of the Dead', as they think it holds the key to ward off the threat of the walkers for good.
|The party advanced across the bridge into 'biter-country',|
following a path leading towards the ruined village.
|Some of the shamblers moved about in an erratic fashion,|
and our heroes thought themselves safe for now.
|The walking dead did notseem to have any clue|
|Suddenly, a surge of undead appeared from a small wood.|
|The elf opened up with a deafening salvo from|
some piece of hand artillery he had brought to the party...
|...and suddenly the area was crawling with shamblers.|
|The dwarf addressed the new situation in a rather agressively fashion|
|Which heralded general havoc.|
|One of the survivors decided to wander off|
to shut down a spawning point with some undead still around...
|...which was, so to speak, a bad idea|
|At this point we decided to call it a day.|
This game suffered from only one player controlling the survivors. It would surely be more fun to have several players conrolling one survivor - or small group of survivors - each, and giving each player his own agenda/objectives to pursue.
PSZ has a lot of RPG-ish features, and when exploited to full extent, I think it will make an excellent beer-and-pretzel game that a group can enjoy for an infinite amount of time, given the right Game Master/Umpire to keep things moving and offer interesting scenarios.
Competitive play? No thanks, but benevolent mockery among players who know each other well should make for some interesting and fun sessions.
I think the zombies can be controlled by the 'AI', if you set up some conditions for the way you move them. Then 2 players may be enough for a spunky game, but I would prefer 3+ survivor players.