The defenders and the civilians will have to set up within 3" of a building, except the farmer himself (guy with sling), who may set up anywhere in any field.
Any civilians must stay within 3" of a building until at least one model from the relief force has moved within 3" of at least one of the civilians. As soon as that has happened, any civilians within 3" of a warrior (defender or relief force) may be moved with the warrior. If a civilian finds him/herself further than 3" away from a warrior at the beginning of a turn, he/she MUST run towards the nearest building.
The raiders are spread all over the area, searching for easy prey and plunder. They are brought onto the table in the following manner: When a model could be activated, roll a d6 for it:
- On turn 1, the model needs to score 6 to arrive on the table
- On turn 2, the model needs to score 5+ to arrive on the table
- On turn 3, the model needs to score 4+ to arrive on the table
- On turn 4, the model needs to score 3+ to arrive on the table
- On turn 5, the model needs to score 2+ to arrive on the table
- On turn 6, the model arrives per default.
Each raider can only attempt to arrive on the table once per turn. It should be marked off-table as activated if it fails.
A raider who arrives on the table may be placed anywhere on any of the 3 table edges not used by the relief force, and it may perform an activation right away.
The obvjectives of the raiders are to kill and/or capture as many civilians and/or enemy warriors as possible.
The defenders and the relief force primarily scores by bringing civilians to safety by escorting them off the table via the far table edge (from where the relief force enters). They will also score some victory points by killing opponents, but not as many per enemy model killed as the opponents score by killing them.