This time we added the rules for Lieutenants and Creatures. Ulolkish brought his Dwarves and borrowed my two bears, and I fielded a force consisting of Moria Goblins and some Citadel Dire Wolves I bought painted a couple of years ago, as I only have two painted riderless Wargs, and needed four for this warband.
On my first turn (above) I let the Wolves advance fast on my right flank, while the rest of my warband manoeuvered forward.
The Dwarves (below) also advanced, but kept their Bears close to their flank.
On my second turn, my Wolves swept in and attacked the Bears. I annihilated the enemy Creatures (I rolled a bucket of dice, and we got the Resilience rule wrong), but two of my Wolves also bought it in the process.
Then the Dwarven Warriors killed off my Wolves (Creatures are really a glass hammer, even though we did not get the Resilience rule right), and both some Warriors and their Hearthguards advanced on my left.
My Warriors then fought the Dwarves who just killed the Wolves, but failed to defeat them and had to retire. My Hearthguards charged the Dwarven Lieutenant, killed him losing 3(!) models in the fight, while my Warriors an the left fell back behind the woods to avoid getting hammered 1-2 by the two units threatening them.
The Dwarves followed and charged my Warriors on the left, but the fight was a drawn, and the Dwarves had to fall back.
Then, I lost the game by the Dwarven Levy scoring 3 hits on 4 dice on my Hearthguards with their bows. I did not manage to save any if the hits, and my Hearthguards were annihilated. Sorely disappointing performance, but, well, it is Goblins...
The next turn, on the right my Goblins and the Dwarves decimated each other, and my Warlord finished off the enemy unit. There was some ineffective fighting on the left.
On the next turn, my Warriors on the right were reduced to 3 figures, and I would now had only my Warlord generating SAGA Di(c)e, and I did not see any reason to continue the fight. Again, one single roll completely statistically off was the main reason for the final outcome; had my Hearthguards unlikely demise not happened, they could have charged the Levies and probably dispatched them without being wiped out themselves, I would still have a SAGA Dice generating unit, and would have stood a chance against the Dwarven Hearthguards.
Conclusion:
We still need to play more times to get the rules properly memorized, but this game gave me some understanding of how this edition of the game works.Tactics are not really important; you do not get a bonus from charging, and the 2nd Ed. rules have all members of a unit in combat fight, so you cannot out-manoeuver an enemy unit, hitting it in the flank to reduce the number of models fighting your charging unit (this was possible in 1st Ed.).
Instead, it is important to hold off, until you have those killer combos on your Battle Board, giving you an edge when actually duking it out with the enemy.
Characters, although packing a lot of dice for single minis, are not really fighting machines. They are great for mopping up the leftovers from earlier scraps, but as the Warlord's ability from 1st Ed. to fight 'side by side' with another unit by using 'We Obey' has been left out of 2nd Ed., I find him too difficult to use in an offensive role, as his Hearthguard Bodyguards are often too far away.
I may suggest we go back to using some of the rules as they were in 1st Ed., to add more tactics to the gameplay, as games may otherwise turn into very defensive affairs, if none of the sides can get the SAGA dice results they want, and do not want to risk their troops without proper Battle Board support.