Monday, 5 September 2011
CROM!: Rise of the Mummy King - Part Three
The picture below shows an owerview of the eastern part of the necropolis at this point.
Also note the group of Skeletons passing the small dune. Big mistake - don't try this at home! 1/1 minions should NOT - I repeat: NOT cross difficult terrain. Ever. Period.
With a fierce warcry he stepped out into emty air and landed securely in the sand below the doorway.
The wounded Elf, dragging his leg through the sand, advanced with more caution - prudently, some would say.
Never the less, seeing his companion disappear through the Door of the Kings made him fasten his resolve and speed up a bit.
Chwllurhwch, watching from the safety of the Door of the Kings, considered joining the fray, but restrained himself a bit more.
The once proud Captain of the Guard, enraged by the demise of his trooper, attacked Thrombur.
Which proved to be a mistake!
Chwllurhwch, seing the ease with which Thrombur seemed to handle the grim guardians of the necropolis, decided that now was the right time to descend.
At the same time, the Mummy King set the second skull of the summoning circle. Dark clounds began to gather over the valley.
Then, Chwllurhwch was beset by a Flesheater, and managed to wound the hideous creature.
Meanwhile, the rattling hordes approached steadily, and the second Flesheater charged into the melee.
Things were beginning to look quite bleak for our intrepid adventurers.
Could they fight their way through the heaps of bone?
Would they be able to reach the mastaba in time to prevent the summoning of the Spirit of the Dead?
Would Chwllurhwch kill himself before the enemies got the chance?
All this, and more, will be revealed in Part Four.
In the meantime, thanks for looking and your patience - I do not have as much free time as I would like to, so updates may come sparsely and sporadic.
Just this before parting:
It's been fun so far, both the game and the write-up, and I'll try to get to the conclusion next time.