- I really like the scope of the game. The whole idea of fighting for treasure/knowledge against other wizards and their warbands has a nice old-school dungeoneering vibe to it.
- The magic system seems well thought off
- I absolutely loathe the combat/damage system. It is, in my opinion, FAR too random with 2 d20 rolling off against each other, highest roll wins and also determine damage done (if any).
I do feel though, that instead of the opposed roll, the attacker should roll against a fixed target based on his own Fight and the defenders Fight (and maybe Armour, unless the Armour becomes a number for the defender to roll under to save a hit), and that the Health stat could be changed to 1 Hit Point per 5 current Health. If the attacker meets his target roll, he does 1 HP of damage, 2 on a Critical. If the defender is still around, he gets to attack right back.
We'll see. This weekend is Attic Attack III, and I should be able to dicuss the matter with some of the participants.